Monster house ps2 iso download






















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This trick requires two memory cards and controllers. Get some monsters up a few levels and multiple monsters. Remember to save the game. Then, start a new game with a different name and save it on memory card two. Next, go to versus mode and play against memory card two. Choose to ante monster cards and only let one player win. Some monsters are only unlocked in Grandpa's store if you have met specific criteria. For example, the Sinister Serpent is only available for purchase once you have obtained 50 Water-type monsters.

To get more experience for a monster, have that monster destroy your opponent's symbol. They will get anywhere between 50 to experience points. Usually when a monster or capsule is destroyed, you cannot use it during the next round. However, if you start the next round and bring up the menu with 'End Turn', 'Unit List', etc. Certain map attributes can cause physical damage to your monsters, such as lakes of lava and crackling electrical arcs. Only monsters with the same attributes as these dangerous spaces can pass through unharmed.

The easy way to make him evolve is get him to level 3. Then, stop using him. When you reach area 5 and face Kaiba, you should use the Dark Magician.

Have him almost to level 4 like 15 exp. When he kills the Blue Eyes, he will be level 4. Make sure nobody can kill him. You must wait until the field turns from light to dark. Then when you are on the dark ship, go to Your Dark Magician. He should have evolve. Select it to get a Magician Of Black Chaos. Because only two Harpie Ladies are available for capture on Mai Valentine's Valley of Howling Winds board and never in the shop , you must play through the game twice to get all three.

The first fight in the game is with Joey. He uses fire-based monsters. However, the environments are initially rather intriguing and really make the player feel part of the adventure. It is a shame though that as the game progresses that these assets are recycled to pad out events. One thing a licenced game needs to be is accessible. The camera angles are enough to give you motion sickness, the lock-on system is extremely hard to use and there are a series of quick-time events that are ridiculously harsh, even for an adult player with reasonable reaction times.

The enemies are repetitive and offer little in terms of challenge to defeat. Once you work out how to beat one, you can beat them all. The one aspect of this game that truly is up there with the best games of the time is the sound quality. Not only does the musical score and sound effects absolutely capture the themes and events on screen.



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